My SXSW cheat sheet (or: the madness that is SXSWi)
While I am going through all kind of information I though I list them for you as well … Some of these you should put directly in your phone book or save them as a document on your mobile phone.
[Now, collecting was the easy part. *sigh* now to bring that all into my systems cause I don’t get mobile access *grrrrr*]
Information from the official site:
- Lists of speakers / panel by titles / panels by category, new additions: Book Readings plus Core Conversations (site and podcasts)
- The parties: Evening Events at SXSW Interactive
- SXSW Interactive Festival FAQ Additional information in and around SXSW
- mobile registration directory
- Tools: A Mobile Companion for SXSW Interactive or sxsw08 to phone number 41411 in the US / (blog article about it)
- sxsw.mobi for mobile access
Useful information from SXSW baby
- they have forums and a twitter account
- !! SXSW checklist – must read and store information!
Phone numbers: folks to meet up with, your hotel front desk, and a few taxi companies already programmed into my phone, like Austin Yellow Checker Cab, (512) 452-9999, and Austin Cab Company (512) 478-2222.
- !! Google Transit options for SXSW
- !! Familiarize Yourself with Downtown
- Where to Eat During SXSW 2008 (make full copy)
- Ride the dillos (note to self: next year book a hotel near those free lines)
Additional links from that article:
More info about public transit in Austin can be found at the Capital Metro Transit site which includes a handy dandy trip planner, info on late night owl services and Airport Flyer service.
- Barcamp Austin
- Blog Network Camp (upcoming)
- sxswbaby: the other festival:
Everyone knows about the SXSW Music, Film and Interactive festivals. Pish, they’re old news. But alongside the big three, there are some other SXSW-sanctioned events you might not be aware of.
- ScreenBurn: Now in its third year, the Screenburn Festival shows off the latest innovations and future directions of the gaming industry with a mix of panel discussions and the ScreenBurn Arcade. …
- SXSWclick: An online/mobile media festival, showcasing short-form storytelling created using or for mobile devices or the web. This film-focused event is entirely virtual. …
- Flatstock: Co-presented by SXSW and the American Poster Institute, Flatstock brings together works by music poster artists from around the world, representing all sorts of artistic styles and music genres. …
Links which help you manage the event / information overflow
- the official page has a kind of ‘pick your panels / films’ system which results in an ical file, start from this program overview
- collection: SXSWi 2008 ical schedule panels + evening events
- Upcoming SXSW Interactive 2008 thankfully the people attending sxsw use upcoming as it is supposed to be used …
- Additional tip if you live in another timezone and use MS Outlook: right click on the timeline in your calendar, pick “change timezone” and add a second with Austin time, helps you put stuff at the right place …
- google blog search request on south by southwest / sxsw / sxswi (3 because or does not work yet)
- twitter search on sxsw
- SXSW Videos with youtube import (although I am more likely to go with OVI as it seems)
- Connect: Twitter wiki with attendees’ twitter ids
Additional infos from the wiki:
- great BBQ near the Convention Center. Look no further than Iron Works BBQ at 100 Red River.
- There are two WiFi Networks, each on a different frequency band. One is identified by SXSW2008 and the other SXSW2008 5GHz. The SXSW2008 5 GHz network is the higher performance network with more channels and faster speeds. If a WiFi device sees the SXSW2008 5 GHz network please select it. These are the only official networks for internet access at the Austin Convention Center
additional information from there: Use craigslist http://austin.craigslist.org/sub/ to find a place to stay
Found on the way, also looks interesting:
- Second Skin, screening times
Second Skin takes an intimate, disturbing look at computer gamers whose lives have been transformed by the emerging genre of computer games called Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to the real people who populate these online virtual worlds. Couples who have fallen in love without meeting, disabled players whose lives have been given new purpose, those struggling with addiction, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders- all living in a world that doesn’t quite exist.
- Edit Me! How Gamers are Adopting the Wiki Way
- Kill Your Mouse: Kinetic Computing Arrives Main Stage
- You Are Here: Gaming and User’s Geolocation in Web 2.0
- How Manga Explains the World
- Everything I Know About Accessibility I Learned From Star WarsMake It So: Learning From SciFi Interfaces
- Tools for Enchantment: 20 Ways to Woo Users
- Core Conversation: Mobile 2.0: Why the Third Screen is Taking Center Stage
- Sexual Privacy Online
- Lost in Translation? Top Website Internationalization Lessons
- Core Conversation: Designing for "Oh No!"
- Core Conversation: Five Things Elite Designers Should Stop Saying
- The Web That Wasn’t
- Browser Wars: Deja Vu All Over Again?
- Core Conversation: Community & Loyalty: Gamers to Flamers, Lurkers to Workers
- Core Conversation: Creating Passionate Games: A Multidisciplinary Approach
- Core Conversation: Marketing to Real People in Second Life
- Following the Lifecycle of an Idea
Added links<2008-02-29: ul>
Interview with Hugh Forrest, Director of Events, SXSW Interactive (via )